Doom 2 enemies11/11/2022 ![]() Yet it shows as 94% and it's driving me crazy. Granted, I didn't fight EVERY monster I found, I definitely took down maybe 60% I ran across, so there's no way I don't have this complete. I've gone through the entire game on Hey, Not Too Rough and then went through the Master Levels on the same difficulty. ![]() Some have reported that level select hasn't been helpful, and that they have had to start an actual new game.Īlso, when going for achievements, make sure you have add-ons (such as Evilution, Plutonia, etc.) disabled, as the achievements are disabled with them. Remember, that they must die from your weapon fire, not from attacks by other enemies.Įdit : Note that the my advice of using level select is based on the conjecture that the achievement tracker keeps on working. The most probable misses are the rarer monsters, Cyberdemon and Spider Mastermind (others you should come up with very often and in large numbers), which both can be found near the start of level 20 ("Gotcha!"). It has been confirmed (thanks xNeo21x) that these enemies are not required for the achievement.Īdditionally, in case you have missed any kills, the update also included a Level select functionality, which allows you to choose and enter any level to mop up any missed enemies. You’ll meet first of these guys in Map11 (UV).Įdit : There has been an update on the game, which restores the exclusive blue enemies to the secret levels 31 and 32. Archvile (skinny guys who use magic at you and say ”Avatar!” when they die). Pain Elemental (floating moldy potatoes who spit lost souls at you).ġ7. Cyberdemon (the big goat with rocket launcher). Mancubus (fat guys who say ”cannibael-o”)ġ5. You’ll first meet this guy on Map06 (on ultra-violence difficulty).ġ3. Hell knights (goats who say ”aurora” when they die)ġ1. ![]() Lost soul (flaming skulls, although I’m not sure if these count, but you’ll surely be killing these).ĩ. Here’s checklist for enemies, in order of appearance (according to my memory) on the Ultraviolence difficulty.ħ. For example, in Map06 (Crusher), on UV difficulty, you can let a certain enemy be killed by a ceiling crusher, and the next opportunity to kill that particular enemy comes as late as Map20, which is where I finally got the achievement. However, what may not be obvious, the game needs to register the enemies as killed by the player! So, if you do like I did and let the ceiling crushers and enemy infighting do the killing for you, the kills don’t register. On the ultraviolence difficulty you should have come across every enemy there is by the middle of Map11, as there are no special secret blue enemies in the secret maps, and the final boss doesn’t count. ![]()
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